Hi everyone, How is going the work? I made a large environment that I would like to show you. I did this with the idea of improving my skills in Unreal, Speedtree and of course, modeling focus on videogames. The challenge was to make a big environment with a natural lighting look and set up everything as one. I found a few…
Hello, Back with my next environment and I'm going for an outdoor scene to allow me to work on vegetation, trees, and water. As it is something I haven't properly attempted before. I thought I'd get this up early so I can get feedback the whole way through. I plan to stick fairly closely to the concept for the shapes,…
This is looking great so far and has a really clean and consistent art style. I agree with Joopson, re-working the vegetation on the fish sign did wonders for the prop, the painted-in shadows and highlights make it more readable. The sculpted plank set looks good, there's a nice mix of shapes and sizes to work with. I'm…
Sounds like a solid list dude. As for your distinguishing factor's question - Coloured flags have always been a classic means of creating contrasted territory. Faction related graffiti and colour schemes etc. You could also go for a drastic change in the environment's nature. For example. The main raised wall you have…
First pass at a blockout. Going with some ancient Greek ruins, to convey the timelessness. The ancient tree will be somewhat entwined with the stone-slap throne. Tree will be mostly dead, save for a branch or two, reaching towards the light in full bloom. God rays streaming directly on the throne. Not sure if I want the…
Update! Today I worked on a couple smaller props that will go around the scene, including a stump, axe, and a tackle box. I also pretty much finished up the UV's for the fireplace, but will focus on the texturing for it later this week. Earlier this week I also worked on exporting all my vegetation and other individual…
Hi melviso, I don't know if you can change a lot of stuff but here is what I found a little bit weird : Does the elements in the back are portals? If so there shapes and structures seems awkwards and they are creating a lot of noise in the back of your house. I don't really understand the diagonnal stone wall on the left…
@nickzuc - Its a good thing to build the custom lighting because it does look good on a lot of vegetation. I use the same material I made whilst doing the tute for all scenes with foliage so you only have to build it once. I dont use it all the time though, for close to the camera stuff I use a really simple material with…
I took today off to work on this project. I think in the next 2 weeks I could make some good headway. Today I finished baking the shrine, although now in hindsight, I can see things I could have done far more efficiently. I'm going to keep adjusting the tree canopy in order to block out the majority of the sunlight. I'd…
hello folk, it's been a little while i haven't posted here, let me show you some new progress i did and i think it's getting better : i did restarted the first module which it's a wall with a bit of green because of vegetations. first version of tile ground, i don't know if i do it well but i was based on some ancient tile…