Hi everyone, How is going the work?
I made a large environment that I would like to show you. I did this with the idea of improving my skills in Unreal, Speedtree and of course, modeling focus on videogames. The challenge was to make a big environment with a natural lighting look and set up everything as one. I found a few issues in the way (mostly with light settings; lightmaps, reflection on terrain, etc) but one to one I fixed all, and it's don't gonna happen to me again!
Based on the concept art of Marthe Jonkers. I made all the models in Blender and the vegetation with Speedtree (with the exception of the big tree, which I modeled too from zero)
I hope you like it, any feedback is welcome
My Artstation profile: https://www.artstation.com/franvergara