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Jungle Ruins - 3D Environment

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Hi everyone, How is going the work?
I made a large environment that I would like to show you. I did this with the idea of improving my skills in Unreal, Speedtree and of course, modeling focus on videogames. The challenge was to make a big environment with a natural lighting look and set up everything as one. I found a few issues in the way (mostly with light settings; lightmaps, reflection on terrain, etc) but one to one I fixed all, and it's don't gonna happen to me again! 
Based on the concept art of Marthe Jonkers. I made all the models in Blender and the vegetation with Speedtree (with the exception of the big tree, which I modeled too from zero) 

I hope you like it, any feedback is welcome :)
My Artstation profile: https://www.artstation.com/franvergara

Cinematic:
https://youtu.be/gI_W7jQDk-8

Beauty:


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  • Pirax
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    Nice job man! Gives me Guild Wars 2 vibes :D

    I think as a minor critique some foliage doesn't hold up against your other hard surface stuff (ie ferns and grass). So if you did revisit I'd look there but you've done a nice job lighting it and there are some really nice shots through the cinematic! Hope your pleased with it!
  • Franvergara
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    Pirax said:
    Nice job man! Gives me Guild Wars 2 vibes :D

    I think as a minor critique some foliage doesn't hold up against your other hard surface stuff (ie ferns and grass). So if you did revisit I'd look there but you've done a nice job lighting it and there are some really nice shots through the cinematic! Hope your pleased with it!
    Yes, that's helpful :) Thank you!! I'm glad you like it
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