Hi everyone, How is going the work?
I made a large environment that I would like to show you. I did this with the idea of improving my skills in Unreal, Speedtree and of course, modeling focus on videogames. The challenge was to make a big environment with a natural lighting look and set up everything as one. I found a few issues in the way (mostly with light settings; lightmaps, reflection on terrain, etc) but one to one I fixed all, and it's don't gonna happen to me again!
Based on the concept art of Marthe Jonkers. I made all the models in Blender and the vegetation with Speedtree (with the exception of the big tree, which I modeled too from zero)
I hope you like it, any feedback is welcome
My Artstation profile:
https://www.artstation.com/franvergaraCinematic:
https://youtu.be/gI_W7jQDk-8Beauty:
Replies
I think as a minor critique some foliage doesn't hold up against your other hard surface stuff (ie ferns and grass). So if you did revisit I'd look there but you've done a nice job lighting it and there are some really nice shots through the cinematic! Hope your pleased with it!