Where everything starts and nothing* ends. --- Welcome to my digital sketchbook! Since I passionately specialize in 2D concept art and illustration, such works will likely take center stage. But my interests branch into countless other creative fields, such as digital (and traditional) 3D Modelling, Sculpting and…
So, I tried the suite now with CS 5.1, CS 6 and CC 2014 which I got at home 2 days ago. The only version that really works for me is CS 6 at the office. Both of the other versions constantly have issues. On CC 2014 for example, every time I try to add a new smart material, it starts to do so, but then I get the PS error…
Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
To me, I view my art and just stare at it. That sounds stupid, but there it is. That's not a joke, I just stare at it. I'll quickly start to break it down beyond my own original perception of it and soon I'll start to view it as 'just another art piece posted on Polycount'. So I try and view my own art, as if it is not my…
I have an anatomy mesh where I made several fixes to one side of the mesh but Smart Resym in ZB isnt working correctly, the mesh is stretching. I am open to mirroring the mesh in Maya also but I cant delete the bad half or I'll loose the vert numbers and wont be able to update the sculpt. I downloaded a MEL called…
Good evening Polycounters, I've been peering around this forum for a bit now and thought it was high time I posted the little project I've been working on; an M5 Stuart tank. Once finished, I hoped the final product will be suitable as a game asset with the final polycount being around 40,000 tris (I've seen current gen…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
Okay 8 years ago me; Here's how I should have blocked out most of the primary objects in the scene. I threw them in to Unreal to see how it's working before moving on, to see if I needed to adjust anything: I saw that the shelves and the cabinet were both too short and looked way too small, so I just scaled them up in the…
We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products currently being built today? We am currently building the F42 art dream team, its an open and honest but respectful environment where artists push themselves and their team mates to…
A right-clic option (in the window browser) will be really usefull for renaming and delete materials/smart materials :) Also I think a "Favorite" with rating possibility (you know, with a 1 to 5 stars) will be very usefull too ! I'm always searching for a specific material i made, and it would be a great workflow speed up…