Hey guys, I was wondering about the technical aspect and terms of sun/god rays. Looking them over in crysis 2 they look like they are special version of lensflare. Does anyone know if there is a technical term for god rays and how something like this is achieved? I'm not asking how to add them to a level - I know how to do…
Guys, I have a huge problem. I need a methodology and a pipeline for creating 3d models of complex and simple shapes. It's like I've been standing still for 2 years and I'm not moving from a dead point. Please help me. Tell us how models were made for games such as GTA san andreas o r mario 64 or cs go or some AAA…
Alright guys and gals, we're now open to artists interested in working up in the frigid wasteland. We're looking for very immediate positions, so willingness to pack your bags and run with it are a must. We're working on a variety of PSN/XBLA/Wiiware games at the moment, with primary focus on the XBLA/PSN side of it all.…
About I’m from the US, but currently living in Japan. I’ve worked
for small CG outsourcing firms and contracting until I started at SCEA in San
Diego, then moved on to Midway and eventually found my way to Ubisoft in Osaka. Early years I’ve always been into drawing and art. But what I liked
spanned many things. I liked the…
Hello, I am in a holiday eversunny place , wanted to take some photogrammerry pics but I find impossible to avoud shadows from the sun ... do u have any tips?
Isn't it important for proper PBR to have physically accurate sun intensity ? So why in game templates I see like 2,5 lux, some you tube tutorials suggest 15 lux , in Archiviz template I see 5000 lux while as far as I know it's 120000 lux for direct sun in reality ? What should I use for a typical modern HDR style outdoor…
https://www.artstation.com/artwork/W2Z4Av I used full dynamic lighting to achieve this look. I was trying to replicate the mood to be similar to the movie 'Your Name".
Ok using Maya2008, mentalray with the misss fast skin shader to render this baby out. My problem is when zoomed out, the subsurfacescattering kills the detail of the normalmap, however when zoomed in it looks fine. Full body shot, there is hardly any detail http://visupoint.com/unleashed/ceraR1.jpg zoomed in:…
just saw this on eat3d. funny enough that i just attended a workshop going over this, though this vid seems like it would have a bit more of info. FROM EAT3d http://eat3d.com/free/zbrush_sss
Hey everyone, I'm a student learning zbrush for the first time and for my first project I've decided to attempt to create Toshiaki Takayama's take on the Monkey King. Based off the reference I'm going for a semi-realistic anime style, leaning more towards anime. I already made my first mistake which was modelling the head,…