Landslide Games is searching for multiple talented, team oriented persons to join and contribute to our team's projects, We are a team of 15 developers, primarily veterans in the fields of Video Games, VFX, and Programming. These are remote unpaid positions with the possibility of becoming paid after publisher funding is…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
[IMG][/img] Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable…
Add the creases or support loops any apply subdivision intead of zremesher and stuff. Subdivision works like this: imagine a rectangle of any proportion. Now imagine that you split it into 4 quarters. Subdivision done. What comes from this is that if you have some tight edge loops around the areas that you want to keep…
Hi everyone! I'm Gaming Customs — nice to meet you all. I’d love to share my portfolio with you and get some feedback so I can continue growing as a 3D artist. Any tips, suggestions, or techniques you’d like to share are more than welcome. This is my artstation: https://www.artstation.com/gamingcustoms Thanks, and it’s a…
Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 3+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer... I am looking for a game designer that is reliable and willing to help with the project from the starting phases. You would be…
I've exported several times with the triangulate faces checked, just to make sure that it wasn't triangulating elsewhere. I'm using the exact same mesh to bake my normals as I am importing into Unreal. I've also tried calculating with just ray distance; no cage. Even with using values from the ray distance calculator in…
Assets look pretty cool. The bat looks a little muddy. Either refine the details a bit more, or remove it. I'd also remove the long winded stories behind each piece. Keep it simple, no need for backstory unless it involved fighting an undead shark. I don't understand the hate for the rock. I think it looks pretty nice.…
[FONT="]Hey, [/FONT] [FONT="] [/FONT] [FONT="]I will try and keep this post on the shorter end of the spectrum so that it will be easier to read![/FONT] [FONT="] [/FONT] [FONT="]Project Details[/FONT] [FONT="] [/FONT][FONT="]I am looking for additional help for a developing game project of mine…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…