This may be the case from UE4 to UE5 ( even when "hearing" differently because of nanite .. anyway ) but it seems beginners are very unsure about this. Therefor all those questions about "fitting" polycount (:wink: ) and topology ?? I think if one business side want something from the other then clear descriptions of the…
Hey all! It has been a while since I last received critique on my portfolio. I am currently a student and will be starting my bachelor thesis next semester. Before that I would love to get some critiques to find out where my current weaknesses are, which areas need more work and what my overall skill level currently is.…
I was thinking about normal mapping models, and how normal mapped models look nicer, and I was thinking of a little fun project. Anyway, since there are a few on here that have built several NM'd models (and some that have worked with them in games), I was wondering... What is the performance hit like? If I had a 2k low…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Hello wonderful people,im just join poly count and I have no glue how it works here but I guess I just post my Artwork and hope I get some feedback? If im wrong pls tell me or tell me how I have or can post my Artwork! (: So I model a little crazy alien, is looking for new pieces of decoration. On a visit to Earth, he…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
In addition to your search for a mentor, I'd suggest using Polycount to your full advantage by posting your work in progress, and contributing feedback to others. More about how this works: Sticky: How to use Polycount
What Are You Working On? _adamturnbull AlecMoody Alex8700 Antone_m Bedrock Ben716 Benkeeling Bill Lumbergh Chaouch Chillydog3D cmc444 model Cordero danipanteez DsculptStudio Eddy Shin ErikNilsson garriola83 Generic_Human jarsef joarwho katzeimsack KurtPoly LoganFeliciano lotet luis_omar model Mafubash Manhwa Marco Splash…