Final Images. Rendered Marmoset 3. Also, here is the artstation link to view it in marmoset viewer (unless someone knows how to add the viewer directly into the thread). https://www.artstation.com/artwork/BeBNm
Hello guys, here is my latest piece. An old Alchemist studying through the night. Hope you guys like it :) progress videos: https://vimeo.com/183263272 https://vimeo.com/183266006
Hi, having a bit of an issue with this texture, I think the cracks are working well, but the surface of the tiles are lacking definition, and wondered if anyone had any tips, or even a paintover? Here it is so far
It's a good concept, but needs to be finished or properly scanned. A good concept is normally straight on front and side views, next to each other and all the features line up. This is the best kind of concept to get you rolling and actually build off of. They normally don't look "dynamic" but they work well for the 3D…
Hello there, I'm making the low poly of a flashbang asset and I included a simplified interior for the fuze but my poly count is at 6K and I'm wondering if this is acceptable for a first person grenade on current/next gen?
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Hello Polycount I'm a Game Art & 3D Animation student for four months now and this is my first showable result. Please let me know what you think. The Concept, model and the texture maps are from me. I used Maya13, photoshop and crazybump! The sword has 368 tris.