Hi all! we're a bunch of hobby enthusiasts making games for the legendary Commodore 64 computer! We'd like to ask if there are people here who would like to participate in: - making C64 pixel graphics - creating Package design for printed cardboard boxes - web development for our homepage (css, php) Unfortunately we cannot…
First off, Thank you guys for the advice. I really do honestly appreciate it. <3 I am not Quantos. I did not make another account. I did not tell him to reply here. I did not know he was going to reply on here. He is my friend. He's just very protective of me. He is actually very nice. He willing helps people everyday with…
here's a video that covers this: [ame=" https://www.youtube.com/watch?v=XYWj3zGXSjM"]Creating Normal Maps -Baking using Transfer Maps in Maya - YouTube[/ame] In basic/general terms: 1. have a low res 2. create a high res 3.only select the low res go to rendering and transfer maps 4.Then select the high res and add the high…
Hey guys, I have just read through the thread about diffuse mapping and optimising their uses by using gradient mapping. In my next environment to create to up my portfolio i was thinking about using gradient mapping instead of standard normals mapping if they are really as awesome as this guy says…
I recently made a really complex model of a destroyed wwii house using the rayfire plugin, so every brick is a standalone box, and i now need to export it to mudbox. The issue is swift loops are not possible because it would take weeks to add them to every box, and if i try to select all edges and chamfer them the…
first of all hello to everyone, I just joined the forums after seeing this tread. I'm also new to 3D modelling (I literally knew nothing 1-2 months ago) and I think I just got a bit of everything by watching tutorials and stuff like that. Don't scare off the poor guy by saying he's in over he's head, it's not THAT hard at…
Hello, I wanted to see if anyone could give me just a basic step by step instruction on making decent low poly fur for clothing. I've recently managed to finally get the concept of making low poly hair but now I'm tasked with adding fur. I've done everything I can think up on the fly with planes (even hand placed over 200…
if you are going between two extreme poses then, without knowing exactly what you're working on, a good idea may be to make the high and low poly meshes modeled and unwrapped halfway between those two poses and bake textures from that. This way you will get a good amount of pixels in the normal map to work with for both…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
The way I would do it is make the general shape I want, and subdivide it until it's very smooth. Then I'd use the reduce tool (with preserve quads set to 0, and all "feature preservation" turned off), to reduce it to a very low poly count. Then I'd harden all the normals, to give it the faceted look. Here's something I did…