Hi, This is my first post so please be kind. In Maya, I want to create the look of Cityville where the lighting seems to have no source and the buildings are all rendered with the same bright lighting. Does anyone know the lighting and rendering method used? I was thinking of global illumination and occlusion for…
Nice. hawt lol. If you want to refine some more extra icing on the cake. These are just things I'm looking at when I look away, and turn back on the image. ~That emissive keypad glowing on the right corner, it might be the same with the other pad glowing on the right side of the wall. Try toning it down, and adding some…
been doing a bit of experimenting in max, baking vertex lighting into objects, now simple radiosity gives nice results but im not getting enough light bleed, so i would like to add a bounce or two so that occluded underisdes get at least a touch of light, this has to be ready to convert so cannot be a render option must be…
Hi community, I would like to continue working on my piece, but I'm stuck at one point in UE4. I hope you can help me find a solution. Here is the problem: In UE4, the shading of the metallic surface looks very dirty at the blend from rough (dry blood) to smooth (gold/silver). But this happens only when I put the light…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
Seriously, lighting in Unity... I don't think I'm really up to it. I'm getting really strange results every time I try. I'm not trying to use the light maps in max but I'm wondering how I can use external light map on single objects that share the same material. I think I can do it unwrapping the level in atlas mode. But I…
I don't see anything particularly difficult about doing this. If you'd like to model it realistically, create it like it actually is built - a plastic casing over a light bulb with reflective surfaces on the interior. This is a headlight assembly, but the idea is still there - model the plastic cover, and then model in the…
Scene lights are on, Default lights are off, and yet, everything is dark. That light is pointing directing and obnoxiously at my scene and nothing is being lit. What's a girl to do? Please and Thank You
This is a model I've been working on for a little bit. Started with a stock Lee Enfield which I have since finished, so now it is onto the full auto conversion. Interesting gun, with some interesting shapes (a lot of circles cut into circles), and has been a fairly good challenge to model honestly. There's a lot going on…