I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
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Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
Hello, there. I have noticed that there are already other threads that deal with sorting vertex indices in a specific order. But, these are meant to work from different axes or camera angles. I appear to have a different situation, although similar in this regard. Currently, I have a custom rollout in which I can select…
I am looking for an outstanding GUI artist. The feel is modern / Sci fi. I need someone that will create a more robust GUI. I need more then flat transparent gray boxes. This is not a game but an app. The most important aspect of the whole app is the UI interaction. I have a programmer who will code the UI but need the…
Nice sub divided base mesh and mostly the dimensions do seem accurate enough, (of course accounting for camera skewed focal length) I'm also curious if you're planning to continue with your project forward too completion for an eventual portfolio entry? Comparable, as an example to this finalized Jaguar group C racer,…
I'm writing a bit of an article for an Australian games magazine as part of a series on games development, in this case covering the difficulties of working games based on licensed IP - movies, tv series, cartoons, whathaveyou. For anyone who's ever had the mis/fortune to work on them, licensed games are a genre that have…
I have a question about animation in the game industry. For the most part, I don't see that many pure "Animator" positions open very often. Is it because game companies generally don't have specialized animators? Is this a trend that is changing? What about the difference between game animation and film animation? I…
hello all many apologies and thanks for your patience fresh meat looking for structural help on modeling human anatomy. Im working on a female 3d model and I'm happy with the majority of anatomy and construction, but I would appreciate suggestions on how to deal with the technical construction of hands and feet and how to…
You could try and put a very bright white plane behind the wooden planks that fades out when you get close to it using a pixeldepth material node. Put the colours to 1,1,30 for example to get that cool blue/purple over-exposure. This will not require an overbright sky and is in fact a method used in a lot of games where…