Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as the Modern Combat, Dungeon Hunter,…
Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are omnipresent? You’ve found the right place! Following the development of many successful titles on iPhone such as the Modern Combat, Dungeon Hunter,…
Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are omnipresent? You’ve found the right place! Following the development of many successful titles on iPhone such as the Modern Combat, Dungeon Hunter,…
No thread about these? Geeez! Here is a great speech dedicated to all you guys working in games, entertaining people https://www.youtube.com/watch?v=HBqxzKYYdLA Game of the Year * Bloodborne (From Software/Sony Computer Entertainment) * Fallout 4 (Bethesda Game Studios/Bethesda Softworks) * Metal Gear Solid V: The Phantom…
Welcome to the Monthly Handpaint Art Jam ! Noobs and Character Artists can have their challenge, so do we! However we've decide on keeping it simple and friendly, and instead of making it a challenge, we're making it an Art Jam. A place where Handpainter can exchange technique, critique and tricks. We welcome any cartoon…
I think you confuse this with something someone else said :) Westerners are an exception here and they earn far more than the average Chinese employee because otherwise you just don't get people from the outside with production xp to come to China - they would just stay in the US/EU. Our studio, close to 1000 employees is…
Hi Brian! Some performance notes: You could save a ton of texture space by removing motion from the smoke/explosive textures. I understand that the fluid sim has to have the motion in it to billow correctly, but it actually works pretty well to just move the frames down to a common center point in PS and then simply…
Its a lack of priorities outside of the system and misguided priorities inside the system. Outside the system: Kids are fed a steady diet of "you can be the next idol/Disney/Nickelodeon pop star and have your own show by the time your 11". If you don't make it, worship the ones that do. That's your whole reason for being!…
10 min... that's a long time. Unless it's a requirement I would cut that down to 2-3min. That is still a daunting task but it can be made easier if you animate at 15 fps instead of 24. If it's too choppy (that depends on the motion) you could kick it up to 30 and start doing in-betweens to smooth it out, but at least you…
"...unless you look into selling and made sufficient revenue from it for the holder of the artwork to care, if they find out." Not to say he should go ahead, but best to give credit where its due. Also if he were to sell it, fair use would look into what the end product is, if its an image of his render or a 3D print with…