Umm... Use multiple subtools. Say. 1. Body + limbs 2. Head 3. Shirt on top of the body (1) 4. Arm wraps on top of the arms (1) 5. Leg wraps on top of the legs (1) 6. Hands/Claws 7. Pants on top of the lower body (1) etc.
I don't know what GML is, is there a program you can view the files? Anyway, the main problem is that you are getting the vertex color incorrectly. The function expects a map vert index, but you are giving it a geometry index. The number of vertex colors doesn't always equal the number of geo verts. For example, a vertex…
I want to create a circular tube 6' high and 1" thick. In Blender I have set my units to Imperial and inches. I created a circle curve - set the x dimension (front view) to 72". I reset the scale to 1 after sizing the curve circle. To add the thickness I went to Data Tab > Geomerty > Bevel and added 1". This is does not…
I would use a simple approach. Basically all you have to do is : ( 1 - glossiness ) * numofmipmaps. In my case it's 7. My setup : If your are using phong or blinn you might want to multiply your glossiness by 128 in order to get a range of 0 - 1 to avoid value like 180 or 200. But with a cook torrance or a spherical…
Im am currently working on a project for school, in which i am modelling the interior of the Ghostbusters firehouse, complete with Ecto-1 I am having a bit of trouble finding alot of good turn around views of Ecto-1. I have a couple, but i feel i need more so i am asking every polycounter for help! if you have any good…
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
I just scale everything up when I export. Not manually, but though one of the options in the export dialogue. In Blender, the scale is 1 UU = 1 Blender unit, and 16 UU = ~1 foot. So in Blender I model as if 1 Blender unit = 1 foot, and just set the 'Scale' parameter in the export dialogue to 16.
I am glad to show finished work have been started 1 year ago in The Bi-Monthly Environment Art Challenge 91. hehe MONTHLY .... 1 year AGO yeah it's funny =D Thanks Pinkfox for this challenges every 2 month Made it during free time, ohh I posted more shots and short video on my page Artstation. I will appreciate if chek…