This is going to be a little tricky, I know, but I think OH SO WORTH IT. I'm trying to set up some keys so I can nudge things (items, UVs, whatever) and I have it working like so: <hash type="Region" key=".global+(contextless)/(stateless)+.anywhere@numeric4">@{D:\Dropbox\WarrenModo\MyScripts\TransformNudge.pl} TX…
Hi i wanna share my workflow in a tower defense game and these prototypes which you see below are for city level with isometric camera. the most important thing that you should consider in this type of game is Instancing . your prototypes should be modular and low , but they should be considered which they are supposed to…
looks mega similar to that richard smith tutorial, right down to the boots, backpack and folds on the pants :3 (not necessarily a bad thing but kinda seems like it was based on that, more than some more appropriate ref in certain areas). Atm it's lookin a little messy, could do with a solid smoothing over pass and refining…
@Eric Chadwick Thanks for merging the topics and moving them. I appreciate the effort and can only hope that the appropriate audience e.g. "employers" looking for work will somehow find their way to reading over the discussion. Also, I don't expect forum moderators to be negotiating work rates for industry professionals. I…
[ QUOTE ] I was curious about other techniques that you guys use to create your AO maps. [/ QUOTE ] Personally I find mental ray a pain in the ass for this type of thing and I tend to get limited results from doing a MR-AO bake not to mention some low poly cage clipping issues that always seem to require work arounds. I…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…
Hello everyone, Took a couple years off off 3D, but im back, more motivated then ever. Anyways, here is my latest project, hope you guys like it, and share your honest mans opinion <3
Theres not much profit to be made picking sure things. Yea, you know the game is going to make X million dollars. All that means is that youll be paying that premium for your futures right off the bat. Im sure this will be nice for the publishers from an accounting standpoint, but its not going to be revolutionary since…
Hey manilamerc, this is an interesting concept. My suggestion would be to think about what kind of fighter is this guy, meaning is he up close and personal as a melee fighter or is he a bit more ranged with throwing weapons and or bows. The reason I say that is because you need to know what armor to put on this guy. In the…