I've recently extended my animation timeline from the standard 100 frames, to a little over 240. The animation rendering finishes the avi file, but doesn't complete the full timeline, even when I have "Active Time Segment" Any thoughts?
Hi, Is it possible to generate a cube map from Lys encoded with RGBM. I need to create a cubemap that is encoded in RGBM. I found an encoder, but it doesn't seem to be saving the file. http://www.seenax.com/portfolio/cpp.php Thanks, Wes
Hello :) I find myself in a situation where I'm dealing with pretty damn bad files. I need to bring them into Unity. The materials inside of max are using cropped textures, that obviously do not translate well :) Any ideas to quickly convert cropped textures into regular (0,1)?
I've completed a cinematic with my level. I have 3 cameras all moving ready to go. Where I'm stuck is how do i go from here to getting unreal Ed to spit it out in .AVI or Bink video or anything for each camera? If there's a tutorial anywhere I would be so so happy or maybe someone here might know.
Hi guys, maybe I am dumb, or this function isnt available in the student version of Maya. Saving AOVs. I use Redshift for rendering and after saving the exr, there is just the beauty pass inside. I think this is a total noob question, but please tell me - how can I save the render passes? In seperate files would be also…
I remember there was a thread about this here, or maybe it was a post, but I simply can't find it. I went as far as searching for "photoshop" in Technical Talk and looked through all the 12 pages of results but still haven't found it. Perhaps a kind soul has a link to this tutorial? Thanks. :)
Cryblend has been doing a great job importing my mesh and physicalize it in game. However the textures i have made from tif files and uv mapped in Blender get imported as pitch black, blank texture. I've tried following the Cryblend tutorial exactly, I'm currently using the latest version of the CEAAS. Hopefully the pic…
So I've got both my hi and lo poly in gun model done in max. I want to take the hi model into zbrush to add damage etc using dynamesh. In order to reduce faceting upon import into zbrush I have up the open subdiv modifer to 5. This is making what is a pretty simple gun model hit millions of polygons. This doesn't feel…