WIP PROGRESS ANGEL ZONE GOTHIC PUNK Lineart Reworking this portrait. Any comments on what looks off or weird is appreciated. I haven't added the darkest shadows, not sure how to go about it yet. I want the primary focus on the face, wings second. I'm using mostly Emma Watson pictures as reference for the face.
Hi there! I'm in search of someone who can assist me with character and environment concept work for a game I'm making in my spare time. The game is heavily inspired by the early Paper Mario games. A huge plus if you have a penchant for JRPGs and/or Nintendo style games, as well as having versatile experience (artwork for…
Hi everyone, so here is the latest environment I've been working on in my free time, Below you can find the first sketches I did to come up with the idea. More images here : https://www.artstation.com/manuelfuentes/blog I´m using UE4 for this one. Here is the initial blockout in 3dsmax For this cliffs I created the height…
Hello, my name is Jack and I am looking for help. I am currently in my final year at University studying game art and have decided that for my final major I would like to make a 3D platforming game level. I also decided to do it in a hand painted stylised theme. Which sounds great but the trouble is I have never touched…
Okay, first of all, you didn't watch the video. The trunk is irrelevant. My question is about the leaves. The trunk is just a place holder as I knew I didn't know how to do the leaves so wanted to get that out of the way first. I'll try making them more "bulbous", and adding more as you said. Also, could you be more…
Good point, early on I was considering a more stylized / slightly sci-fi (Martian) direction. But I’ve since shifted toward a grounded, real-world approach, leaning into a Utah canyon environment. The goal now is to keep the assets believable and based on real equipment, and focus more on composition and atmosphere. An…
At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…
Hello everybody! I'm in my final year now and I'll be writing some theoretical texts about character development (for Games) as a base for some concept art I'll be doing later on! So, can anyone suggest some good tutorial/websites regarding character Development and Style Development? As well as popular techniques? (Like…
Looking for someone who could rig this character in Maya for use in UE5. Must include IK/FK, control rig, and facial controls for a variety of expressions. Pupils and eyelids are separate textures that should be animated through additional UV channels I created for them. I already set up the backbone for this to work in…