Looking for someone who could rig this character in Maya for use in UE5.
Must include IK/FK, control rig, and facial controls for a variety of expressions.
Pupils and eyelids are separate textures that should be animated through additional UV channels I created for them. I already set up the backbone for this to work in the hypershade, but it might need a little work.
Please let me know your rates and link to an example of similar rigging work if you are interested.
Thank you!