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[Paid] Looking for Maya character rigger for stylized cartoon character

polycounter lvl 10
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supremedalek925 polycounter lvl 10

Looking for someone who could rig this character in Maya for use in UE5.

Must include IK/FK, control rig, and facial controls for a variety of expressions.

Pupils and eyelids are separate textures that should be animated through additional UV channels I created for them. I already set up the backbone for this to work in the hypershade, but it might need a little work.

Please let me know your rates and link to an example of similar rigging work if you are interested.

Thank you!

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