Hey all, Is there a renderer that can work alongside Blender to produce realtime raytracing like D5 renderon the latest end RTX GPU?So far with Cycles theres a slight noise jitter that happens when moving around the viewportand Im looking for a smooth experience like D5 or UE5…
Hey! Our agency looking for someone who can make high-quality renders of our completed miniature models. Message me on Discord with your rates and previous render examples you made: MateVoros#8133 Or e-mail: red.agency21@gmail.com Here I attach some examples of the quality we want:
Apologies, I was mistaken. Viewport is fine. I modeled in Maya. I exported in exr format with a Metal Roughness workflow. The maps really aren't the issue tho. The Arnold Render is just rendering soft edges hard for some reason. Even without the maps applied and a fresh Standard surface shader I get the exact same results.…
This is more of a information sharing post than a question (though I do have one at the end). I managed a significant upgrade in baking out my ambient occlusion in 3DS Max 2010 by increasing my "samples per pixel" under the sampling quality panel of the renderer setup palette to 64-256 (min-max) and changing the sampling…
Using textured view in the viewport, The alphas for my hair cards look like this But when I try rendering, the hair cards come out like this. I can't figure out why the colors are reversing like this. I've been messing around with the alpha sliders for awhile, and toggled Alpha channel mask option in the rendering…
I'm looking for help figuring out "Bake To Texture" (BTT) in Arnold for Maya. From the look of things it ignores the global render settings you set and so the result is very different. The only control you have in BTT is "camera AA". Taht means it ignores ray bounce settings and diffuse/specular/transmission samples for…
Hello everyone :smile: I have a problem. After generating n_map on my l_poly model show little problem.. :neutral: I got the effect of rounded edges but also i got some wired white dots after apply n_map on my l_poly model, which looks like this: https://imgur.com/6ATrZm8 I've found out where the texture rendering problem…
I have a couple of pictures I want to mimic in rendering. These images were originally photographs that were altered to get this look, and I'm hoping to achieve this look when I do renders of highpoly artwork. The art will be textured, so thats covered. But I am wondering if others might have insight in to what I could do,…
It
is a simple scene: a) A wall b) One Lens(refracting) c) One
light(photometric light) The light is oriented at the wall, and between the wall and the light, is the Lens(glass object) Why
mrRendering stops[stalling,hanging] at 98.1% Photon Emission when I am
setting IOR =2.0 ?? [Lens_01 IOR=2.0] If
I set the Lens_01 IOR=…
Could be that your normals are reversed and two sided rendering is turned off. Turn on back face culling or turn off two sided lighting to see which way they are oriented. Reverse the normals and see if that fixes the issue. It could also be that somehow that geometry had its settings changed to be turned off for…