Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
http://pc.ign.com/articles/788/788627p1.html Sorry, i'm a little excited here, may want to wear a raincoat. [ QUOTE ] 3:00 - FMV sequence in a spaceship - looks Terran - zooming in on a metal door - door opening - reveals a guy with a cigar in chains - prisoner - door shuts behind him - there's so much bass the room is…
NOTE: This exact same post is in the digital sketchbook area- I'm sure you understand I didn't really want to re-type everything, also felt it would be helpful to scatter myself around a bit (so to speak) :) Hi everyone.... I figured it was about time I made an account on here. I'm studying Games Art right now and I'm in…
Let's talk about a problem that I know some people have, including myself. The problem of feeling guilty when you're not trying to improve ie working on your portfolio with personal projects. -- I'll tell you my story quickly. After graduating the university with a non-game-related education, I was unemployed. I had saved…
THE THIRD
FLOOR, Inc. is the world’s pre-eminent, Emmy Award visualization company with
offices in Los Angeles and London as well as on location with productions
around the world. For the past 12 years, the studio has helped clients visualize
and maximize content by producing computer-animated blueprints, known…
Who We Are We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! Currently, we're progressing very quickly with our first project and there are plenty of opportunities and work for new interested programmers. With this project, our development platform is…
It shouldn't be too bad if you used material LODs to disable it quickly as the player moves away from it. Best thing is to make a blockout level and profile it. https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/