Hi guys, continuing with this (i'm currently working on a quick idle animation for the character) i'm going to require some help from any coder who knows how the weapon animations work in UDK. Basically as my first post describes, i'm going to need to be able customise the animation when changing weapons (currently it's…
Hey guys, Weapon source art is now up for download, should help a lot with making weapon skins. https://tripwireinteractive.atlassian.net/wiki/display/KF2SW/KF2+Weapon+UV+Template+Download
Greetings to all forum members! Recently, I came across the remarkable Fiala m1920 pistol and decided to try recreating its model based on the information I was able to gather. I would greatly appreciate it if you could give me some advice. I'm curious to know if I'm getting the proportions right and if anything seems out…
Hi All! I just started with a new weapon and thought mabye some one can help me on the way :) Its a sci-fi weapon based on a few weapon that exist today, whit a paint over. I have blockt it out to try it in the fps view. But i ran in a problem right away -.-' As you can se, the hole where the screw should be has a…
BAPTIZER http://romanyukart.com/store/wip-wrist-02/ https://youtu.be/zkKTuPRmayQ Series weapons for the VR project SHADOW CORE. The wrist weapons that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4. Weapons refers to the character of the…
This weapon was created for my Game Art Institute Class, new class starting in September. https://www.gameartinstitute.com/p/bootcamp-theme-1500667032 The Garuda KR-0K HPC is a hand held weapons system with M.M.M.S (Modular Mobile Missle System) which allows it to create a diversion or execute combatants with ease.…
Heya, I'll try to share with my experience. Tri-count as EarthQuake said. UV Mapping - imo depends if you're making only FPP or FPP & TPP+LODS and if you're using detail maps to add a pattern (this bases on texel and should have constand size, right?). If answer for both questions is no, then you could differentiate your…
Most of what you've mentioned doesn't really help with the weapon polycount question. Knowing you have 32 players max is a good thing, as your worst case for 3rd person weapons is 31 hand held plus 32 thrown (grenades). You could round off to 64 onscreen weapons at once. Knowing this sort of thing is useful since what…
Just started a weapon collection project. I was inspired from the original Fallout games, Last of Us etc. Planning to have baseball bats, sledgehammers, shivs and other improvised weapons. I am also making variations for them too. I am open for any recommendations, what should I also add, what would be a practical melee…
I can't seem to find info on this subject anywhere. All I want to do is find the model of the Flamethrower for the Pyro in TF2 in the source sdk folder or tf2 folder or wherever it resides and get it into Max. I found the Pyro model just fine with bones intact that I can pose however I want. The file doesn't include any…