Update: Finished version here: https://www.artstation.com/artwork/rA6802 Hello everyone! This is an environment scene I'm trying to finish up and I'm looking for some feedback on what I could improve. My goal with this project was to practice lighting and texturing, also getting used to working with natural elements in a…
I'm working on some designs for alien vegetation, to integrate in a dense junglemap. It's a low-light setting, with emphasis on self-illumination. I'm trying to work with some elements of fossils and sealife to get away from the standard vegetation-concept (trunk/leaves). So far they're separate, but when i gather some…
Just make sure that you are very clear that the assets in the level are not done by you. Give credit where credit is due. While you could go this route, I would personally try and learn vegetation and foliage and make all of the work my own. Vegetation isn't that difficult. If you really wanted to just get things moving on…
Hey everyone, I'm trying to add some custom vegetation. So I exported my tree from max, added it in the editor as a brush and created a custom material for it. Now when I try to save my CGF again from the editor (with the custom material) it crashes badly. So i need to save the CGF with material applied so I can use it as…
Vegetation! Yep, took long enough but now I am back on track (I promise...) So here is the vegetation that I created. The scene is now at 7.225 tris. This is my first time creating vegetation in this style, so I am looking forward to hear your critique on it. The second pass on the painted wood will have to wait, for now.…
Oh shit thats an awesome concept. I think just a bit more work on nestling the plane into this spot will help. Getting that path that leaves the mouth of the plane on the concept will help...also you could but some more rocks on the underside of the plane so it doesn't look like it could just roll off as easily. Same with…
--LATEST WIP-- --END OF LATEST WIP-- In the last couple of days I've been starting this new project, where I'm trying to create a viking era island with some pine forests, mountains, a village, etc. I've been doing some vegetation first, just basic vegetation. Next steps are to do some X-Trees and fill the far-away zones…
Since you're using CRYENGINE, play around with the vegetation tools for random size. Are you using the Vegetation shader too? There's a Backface Lighting(something like that) slider, you can use that to fake variation. Random rotation + random size + adjusted backface lighting can give you some nice variation. Add other…
Thanks :) I did some in engine tests for the grass to see how it looks (first attempt) There is some slight blurring due to the grass swaying with the wind in the in-engine screenshots. the grass texture : Now that the workflow is setup, I'm confident about modeling complex vegetation. I'm also testing the possibility of…
Great environment onion head, I would love to play this ingame! The vegetables are very realistic, but I would rotate them around a bit more so they aren't perfectly stacked, vegetables (especially cucumbers) are always misshapen so they don't stack up in a perfect line. One other thing you can do to set this environment…