Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
One of my quirrels of working with max vs xsi, is that everytime I need to access and objects say verts, im required to select and "move" down through modifer stacks thats above my editablePoly. If I exit say vertex mode, deselect and reselect object, im again at the top of the stack. Ofcause I could just make a editPoly…
I'm rendering to texture in max 2017,i am new to baking but i have done this many times before with no issues like this but suddenly for no reason it get stuck here, the progress bar won't move and every click in max i get an error sound and it won't let me do anything except when i press escape to try to render again and…
1: The multicut tool is there to be used. If it gets the result you want and you can't think of a better, quicker or easier way then it's working as intended for you at that moment. Cutting faces up and inserting loops accounts for decent amount of bespoke modelling operations depending on the object. You might be faffing…
Yes true it's not 100% true that all tech stocks are bad. But with a win ratio of 1 out of 100000000 tech stocks doing well it seems bad for personal investments. Not that I know so much about it, it's just watching a ton of tech stock besides apple just plummet or wont move. as for Zynga to FB stocks, seems like people…
Stock options are nice, as they freeze the buying price of the stock from the date they are issued. But you don't get access to them until they become vested, usually in fractions over the years. If you leave before they are vested, you get nothing. If you leave and you have 2/5 vested, you have the option of buying that…
Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
There is the copy and paste UV function inside the UV editor. If the shells are the same then you can select the UV you which to stack and hit copy then select the UV you wish to stack it on top of and hit paste. This functionality has gotten better in the later versions of Max particularly 2017 and up. Another method…
Depends on the kind of graphics you are creating. For mobile games running with simple shaders (maybe not even using normal maps), cutting down on texture size is one of the top prioritites so stacking shells becomes very important. Stacking, straightening, stretching and big varieties in texel density - you can get away…