Hi everyone.. This is my recent work of my characters "Reinala Aeriu The Scroll Collector" from my personal project called Fallen Realm/ Hope you like it! Full Progress here : https://www.artstation.com/artwork/kAZn0 https://youtu.be/OKIb25cM3bw
Just a quick question, here s a link of a 3D product with interactivity made for the web:http://3d.cl3ver.com/QucOR?tryitlocation=2 Do you think replicating the same thing with UE4 (with all the interactivity) is doable without having a package too heavy for the web... Maybe 50MB at the most? I think Unity is a better way…
Hey all, I've looked around and can't find this link I saw here awhile back that was a compiled list of artists here that contained the work they could show on released games/projects. It was just links to pimping threads. Have I just overlooked it or does it still exist?
As I wrote in this post I havent posted at this forum for a couple of years but now I've desided to return (I hope I have improved since last time ) http://boards.polycount.net/showflat.php?Cat=0&Number=98843&an=0&page=0#98843 Well here are some of the models I've been working on recently. Sadly I'm not good at finishing…
Hiya. I am studying a diploma of screen and media. We have been given a brief "to design a character that looks different in form to a human" and then gain feedback on the Silhouette Character Designs that you have created from a professional forum. Keep in mind that I am new to this, have had to relearn the latest…
Hi
all, Happy 2019! I’m new here and I’d like some feedback on this model I made. It
was made as a learning experience, trying to get back into 3d art and I’d like
to know how to push the modelling, texturing and rendering further. Thank you.
I spent my morning going through this little showcase, its absolutely beautiful Josh. I don't know that I could think of a better way to show off the reflection tech, I spent about 15 minutes trying to dissect your shaders for the clamp around the pipes..the water reacting with the puddle too is just mind-blowing.
I'm currently working on ways to be a better modeler with guns. I've been getting feedback from other sources, watching some videos on better techniques that have been helping a lot. But the more feedback I get, the more I'll improve. This is what I've got from the end of the day yesterday. Beforehand I had was modeling…