Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…
Cutscene/Story Introduction In the year 2012, a deadly virus has threatened to wipe out mainland Japan through the result of an outbreak at a genetic research facility in Kyoto. The deadly virus affects all adults over the age of 18 but the only asymptomatic carriers (people who carry the disease but show no symptoms)are…
I do, but It even lags with a simple cube in a new scene. Layering and hiding don't really seem to help, the lag seems to be present and vengful even with quaratined geometry. Is there some setting that was knocked out of place by chance? The computer did some weird things when it jammed.
Hello Reader! Since Maya will be changing it’s licensing so that it is no longer free for non-students, I’ll be making the switch to Blender! I’ve had this on my to-do list for a long time (3 years or so) but I’ve never felt the need to actually move forward until now. I love using Maya (as much as one can love Maya lol),…
Hey guys! long time no see! During the quarantine I decided to get out of my confort zone and try doing some NPR, but keeping its usage closer to PBR and metal/roughness workflow. Using oren nayar diffuse model and GGX specular model. This is where I got to! This is a shaderFX shader (for it to work, maya must be on opengl…
No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
UNPAID work for fun and fame over seven days in August. Gamejam site: 7DFPS.org Were a coder/artist, coder & musician group about to participate in the 7DFPS. Were looking for a 3D generalist to put a little blood in the bullet wounds and a hint of plaster dust in the air. Youd have a significant input on the look of…
Hey Polycount, I finished this scene a few days ago and its based on The Division. The idea behind it is that a its a quarantied area with researchers still working there. This is my first full environment and it was a learning process but fun at the same time. On my next environment I want to incorporate Substance…
To coincide with its release, we will be looking at Singularity, the new Sci-Fi First Person Shooter game from Raven Software. The game was developed using Unreal Engine 3 and it's really noticeable right off the bat. It features some crazy looking monsters, ever changing environments, solid animation and breath taking…