Hello potential applicants, N-Logic is a company made up of people passionate about their work and we are in search of a like minded individual. Specifically we need a modeler who is able to create both environment pieces and characters with animations. We started development in February 2012 and our first release is…
Hey there, So I have fair amount of time free at the moment so I'm taking the opportunity to boost my portfolio and improve my 3d skills. I'm going to create Tye n' Rex aiming for 10, 000 tris and 2x1024 textures. Since I'm making this for my folio any crits would be great. No part of the design is final...
I using the IPackThat for UVs but when I run the app it crashes immediately. Does this software support n-gons? If not, I can understand the crash but if it does, then I think I need some help diagnosing this problem...
Hi guys, so there is a one line MEL command in maya that lets you select every n edge. It was on this forum if I remember right, but now I can't find it. I know that in the bonus tools I can do that, but in this case tha command itself would be more handy. Thanks.
I'm sure you know that you can force your model down to quads or tri's using turn to poly. I don't know how to select n-gons, but if you put that in your stack, you could toggle it on and off and at least see where your n-gons are.
Hi. This is my second script. I hope you will find it useful. You can find script here - http://www.scriptspot.com/3ds-max/scripts/select-every-n-th-no-ui
I would love to see a Captain N model. I believe Orphius was making one for me a long time ago but It never got completed.... I would love to see it for UT2k4, and any other game you could squeeze him into (but ut2k4 is the important one) here are some ref pics