Hello i have a little problem with the vertex paint in 3ds max. Unfortunately i have collapsed my vertex paint with my editable poly. So my game engine cant recognize the vertex paint. is there a trick to take back the information in the editable poly to copy in a new vertex pain modifier? sorry for my bad English im…
Hello everyone I have realeased this vertex & colorset plugin for Maya https://www.youtube.com/watch?v=pBFw2gyzUls Available at: https://petrmaxa.gumroad.com/l/octopus-vertex Let me know what you think! :)
http://forum.unity3d.com/threads/192711-VPaint-Advanced-Vertex-Painting-Released [ame=" https://www.youtube.com/watch?v=8lXcHsP-6Ws"]VPaint: Advanced Vertex Painting - YouTube[/ame] Hopfully this should solve some issues people have with vertex painting in Unity. We're still adding features but it's pretty fast already and…
well, i once made some clouds having baked in lighting and there was a technique that might work for you. 1. unwrap your model automatically 2. render to texture your vertex color 3. change the map in photoshop (hue/saturation) 4. import the new texture into max again 5. apply it to the mesh 6. apply a vertex color…
Well, of course your shader needs to read the vertex colors. You'll need a shader that mixes in a particular amount of a particular texture depending on the interpolated vertex color, of course. In the most common case (shaders that interpolate between four textures depending on the amount of each channel) you'll want to…
I have a bunch of the same mesh in my level, a giant rock basically. Ive duplicated this same rock around my level and each of the copies of this rock has the same material on it thats setup for vertex painting with a few different textures. If I vertex paint each one of these rocks separately, does that count as a draw…
Agreed, maybe it's easier for 'building and constructing your scene' modular wise, but as soon as one object has a different vertex color it's not the same vertex data, hence unique and not the same instance. Unless there is some shader instancing vertex stream magic trick that ONLY changes the vertex color data per model,…
Greetings, I'm wondering how useful it would be to know the final, in game vertex count of a model - after UV and smoothing splits are calculated. From the polycount wiki I remember reading that there were apparently plugins for Max/Maya that used to calculate this thing, but they were discontinued or not distributed to…
Thanks. In fact, i was more guessing that in case of vertex lighted object, UDK uses radiosity normal map, but instead of storing on maps, it stores on vertex data. But first I'm not really sure about how RNM are set in UDK for better performances. I think they mix the 3 directionnal intensity in the 3 channels of a map.…
Hi there, I have a problem that is driving me nuts. I have to paint Vertex alpha values in Maya. My problem is that Vertex alpha 0 makes the geometry transparent which i do not want. I would like to have vertex alpha 0 displayed as white. I have mostly spherical objects and basically all verts have vertex alpha 1 so they…