From the sounds of it you're a bit stuck on how shaders work and the difference between vertex and pixel shaders. Vertex shaders are applied to each vertex. They can be used to set values for each vertex (including things like vertex colours, UVs, position, vertex normal). They don't know about triangles or pixels. Because…
I have a static mesh with multiple materials on it that I'm trying to vertex plaint but it seems the paint cursor only displays itself on one of the materials (and one that doesn't need the vertex painting effect, at that). Is this standard procedure? I'd have thought that vertex painting was little more than applying…
Hi! Is there anyway to view my vertex colors in high quality rendering in maya 8.5? I can see my vertex colors multiplying on my diffuse texture and it looks fine, but when i turn on high quality rendering to see it with my normalmap, it gets all messy. How is it possible to view both vertex colors and normalmaps in maya?