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Author:
praesidenter
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Technical Talk
do explicit vertex normals cost anything?
AtticusMars
greentooth
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AtticusMars
greentooth
Mar 2013
Simple maybe dumb question
Is there any performance cost to using explicit vertex normals?
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Eric Chadwick
admin
Mar 2013
No.
But if you split a vertex into multiple normals, for example to make a hard edge, that can increase the vertex count of the model, which can cost more memory, which may slow down frame rate. It all depends!
http://wiki.polycount.com/PolygonCount
and
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
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AtticusMars
greentooth
Mar 2013
Understood
Thank you for the answer!
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But if you split a vertex into multiple normals, for example to make a hard edge, that can increase the vertex count of the model, which can cost more memory, which may slow down frame rate. It all depends!
http://wiki.polycount.com/PolygonCount
and
You're making me hard. Making sense of hard edges, uvs, normal maps and vertex counts
Thank you for the answer!