Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?
Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?
Yo! Thought I'd might make this tiny new thread to showcase my new main image for this environment in UDK. Would love to hear any feedback on it because I am very curious ^^ Newest Update: Last Update:
Does anyone know a way in Max to show both the normal map and diffuse map in the viewport, and have them update automatically after you save out new versions from Photoshop. I can get both to show up using the DirectX shader (pink cube), but they don't update if changes are made. I'm using Max 2009.
Try to get my foilo updated by the end of the week. Hoping to get some crits as I go though it. Here some work that Im working on today (some of it has a lose ends to tie up) "That" environment art test, around 7000 polys at the mo and a raider for a battlestar mod (3000ish polys) I'll update more throughout the week, and…
As of this post, the update's only available through the network update, but it'll probably on the site shortly. Write-up about the new 'location free' feature.
There is a new version of GoZ. It now supports Modo 501, PhotoShop CS4+, and fixes a few issues people had in various other apps. http://www.zbrushcentral.com/showthread.php?t=125810 "As part of our commitment to expanding the capabilities of GoZ, Pixologic is pleased to announce the release of our first GoZ update! This…
I am getting pretty sick of having to reload my textures evertime I want to see a texture update in maya. I was watching Ben mathis's texture painting tutorial and saw that he made it so the texture would auto update in max. is there a way to achieve a similar effect in maya?
First off, I'm not sure if this is the best place to post this so mods feel free to move/close the thread. Alright, so I'm having a bit of an issue with my GPU. After the Windows Fall Creators Update my GPU tends to hang quite a bit and it's generally slower when using Toolbag 3 and Substance Painter. Toolbag loads…