Fist of all, my workflow: I sculpt my highpoly model in Zbrush, then I polypaint it with the realistic textures (via spotlight), then I export HP model to xnormal where I bake "Highpoly Vertex Colors" into diffuse map. My lowpoly model is of course properly uv mapped. Now the question: Did any of you guys find a way how to…
There's not much of a need to talk or listen in the job, based on my own experience, other than taking (art) direction. I think the way the studio handles this could have an impact. Studios which formally document feedback (so they can check if you addressed it) in a system like Shotgun or Jira will work for you. In this…
Oh... somehow i missinterpreted the "I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now.." from the other thread.. :sweat_smile: so i thought "they" are somekind of "studio". Sometime this happens when talking not using ones native language :anguished: .. Anyway: the general…
Hi everyone ! After just graduated from school, I started looking for work but waiting to get my first job I want to push my portfolio forward with at least two pieces to add to keep progressing. You can check my portfolio and leave any feedbacks if you feel like it :blush: (https://www.artstation.com/iartmen) One is an…
There will be a live link on May 25th from 10am GMT - The festival, celebration and exhibition is in its thirteenth year and is shaping up to be our best yet. It will be held at the stunning 450 seat Weston Auditorium. Book tickets here - http://uhanimation.co.uk Schedule for the Days Events (Times may vary on the day)…
[ QUOTE ] per ,don't get downhearted. What I said was that you should be modelling just enough detail to support the model you are making. My point was that you shouldn't add more detail just for the sake of it. I did n't say anything about rendering speed. personally I would keep taking out loops until I thought it was…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard... Seems like something that would work better for the blockout of some organic shape, and not hard…
I made a skeletal tank to walk on a path. and there are some pathnodes on the landscape. I moved tank using "Actor Factory" and "Move To Actor" inside kismet. (used UTActorFactoryAI for Factory and my own pawn class) This is my Vehicle Class: class MyVehicle extends Pawn defaultproperties { Begin Object…
I started using Linux Mint when Windows 11 (around 2021), required a tpm 2.0 module + my hardware currently was not supported. It was a rough transition as I was using Unreal Engine 4 at the time, but I have become more comfortable with Godot especially as it has improved over the last couple of years. The recent release I…