Hi everyone !
After just graduated from school
, I started looking for work but waiting to get my first job I want to push my portfolio
forward with at least two pieces to add to keep progressing. You can check my portfolio and leave any feedbacks if you feel like it
One is an environment I just started gathering references but i'll leave beside until I finish the props piece.
So for the props piece, I want to make a concept from the great Damien Papet
. I really want to get it right and try to achieve the same level of quality of " A Plague Tale : Innocence "
This is were you guys can help me
As I really had my head in it, taking some advice and feedbacks from professionals and more experienced artists to grow up as an artist and as a person
will really help me. So thank you for taking part on my own challenge
No more talk, there is the culprit !
I already had the blocking to get the shapes and the proportions, I started from here to model each part
I worked a lot with the Modifier list stack and from Instance to keep that back and forward work with a lot of redoability.
As the mesh is pretty similar and workable in symetry, I keep it tis way until the sculpt part. (except from some parts)
Next post will be a look at each piece of the base mesh. When i'll finish my basemesh, i'll jump on the low/high part.
Feel free to give any comment and/or feedback, I can still tweak the proportions and change some things.
It will really help if you guys can push this piece to the great visual quality of the Plague Tale
LET'S DO THIS !!!