Hi everyone !After
just graduated from school, I started looking for work but waiting to get my first job
I want to push my portfolio forward with at least two pieces to add to keep progressing. You can check my portfolio and leave any feedbacks if you feel like it
(
https://www.artstation.com/iartmen)
One is an environment I just started gathering references but i'll leave beside until I finish the
props piece. So for the props piece, I want to make a concept from the great
Damien Papet. I really want to get it right and try to achieve the same level of quality of "
A Plague Tale : Innocence "This is were you guys can help me
As I really had my head in it, taking some advice and feedbacks from professionals and more experienced artists
to grow up as an artist and as a person will really help me. So thank you for taking part on my own
challenge.
No more talk, there is the culprit !
I already had the blocking to get the shapes and the proportions, I started from here to model each part
I worked a lot with the Modifier list stack and from Instance to keep that back and forward work with a lot of redoability.
As the mesh is pretty similar and workable in symetry, I keep it tis way until the sculpt part. (except from some parts)
Next post will be a look at each piece of the base mesh. When i'll finish my basemesh, i'll jump on the low/high part.
Feel free to give any comment and/or feedback, I can still tweak the proportions and change some things.
It will really help if you guys can push this piece to the great visual quality of the Plague Tale
LET'S DO THIS !!!
Replies
Anyway, I still made some progress.
I reworked some part to be closer of the concept :
- Enlarged the wheels
- Grown the chains and the lanterns
- Grow the central block
- Optimized the wireframe
- Made the UV
Basically, I finished the low poly, I still miss a part that I really struggle to find references to help me to model it. If you have any idea how to find some, I'll gladly ear it !
From the reference, it's a part of a winch, but it's not enough for me to fully understand how it's made...
When I finished this part, I'll get to the Sculpting part
If you have any feedbacks, I'll gladly ear them out !
Onward !