Looks like you are thinking good about PBR maps. Its metaless in UE btw, but you can call it specular if its more sympathetic hehe. Basically it does the same thing as that specular wanted earlier. I mean I was always looking at specular as it wants to be a fake reflection. SSS would be the way to go with skins these days…
@kohg : yeah I am still experimenting with it , not sure If I really should use Specular with metalness in stylized handpainted, but seem like I can use Specular to control the strength of area that doesnt have much metaless to achieve a specific look I like. but any recommendation ? :) @Tectonic : haha, yes I am deviating…
I just tested it myself and I found the source of the problem. I will fix it in the next update, but currently you will have to change the code again. Replace this :if( $mayaVersion >= $mayaVersionRequired ) { //show the window with dock control dockControl -area $defaultDockArea -floating $floating -content froWindow3…
Hello! We are looking for someone who can join our team as a 3D animator/rigger and rig/animate our character. The project will launch in a month and we can offer % from the project to the artist who joins us. The team fully transparent. WE CAN'T PAY FOR THAT, only can offer the %. (Project value around $1 million, so just…
Hi I'm having a slight problem with a bit of anatomy, and was wondering if someone could help...? For a project I'm doing, I'm attempting to make the Hell Knight from Doom. Specifically from 2016 or Eternal. I've done some research, and figured a few things out, but I'm still a bit unsure. The lower legs of the Hell Knight…
looks like he has pecs and a six pack on his back, might want to change that. in the ref you posted lizard man has thin hips, whereas you've given him a bit of an hourglass shape, narrowing the hips could be an improvement. with the feet theres a strange lump he has behind his metatarsals, its personal preference really…
I'll log it. Sorry for the bug. We recently fixed a different case with chamfer. Must have broken something. For now if you want to stay with 2021, but use the 2020 algorithm, you can run this on your chamfer modified object. $.modifiers[1].SetVersion #Ver2020_1
There are some elements in the CM concept i like, such as the cowl and the staff. my main concern however is that there isn't really anything in the designs that reflects cm and lina as characters? they both just look like two very well dressed ladies, instead of the ice/fire sorceresses they are Asides from that it might…
I see you work on another masterpiece ,maybe I can give my little contribution : Arms look kind of broken as if they are not his someone gave them to him to wear for a while I think the problem is combination of armor design [shoulder and forearm piece] and exaggerated carrying angle , reducing carrying and and making his…
I like the character, however: 1) The folds are too busy and all over the place imo. It's a bit of a hard read. I'd recommend cleaning that up. Sometimes less is more. 2) The metatarsals are too prominent on the feet and it's very distracting. You don't really need those to show that much. Some soft and relatively hard…