Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
We don't put AI generated slop in our games. Let's just ignore the plethora of technical issues for a moment and focus on the humanity of it: There is a shared feeling we all have when we see AI, and it's disgust. When you read an email written by ChatGPT, do you feel the love, or do you think "this person could care…
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
I started another thread which actually brought up issues about how to make proper normal maps. Ive started to question if my system for making them is proper because it's not the usual way. My system is cobbled together from several diffrent tutorials. Up until now no one has complained but it would be good to make sure…
Heya polycounters I've been trying to make some stuff to put on my portfolio, and I've finally succeeded in getting myself to start something. The final goal is to make a back-alley located somewhere in Japan. I'm busy blocking out the alley in UDK and I've started some work on props. These two fuse boxes are each made in…
!!UPDATE!! I'd like to explain my current workflow and what I'm trying to achieve, since I keep receiving links to tutorials that clash with my goals. Workflow: .- block out of the tree in Blender, where I use the skin modifier to make multiple "hoses" as a base structure for the next step (very similar to the splines…
I'm reading and watching everything you sent me right now, but can you please tell me a straight answer for these questions? (the guides are not directly 100% helping) what do I do after I have a high poly model? How do I make the first model I made a high poly model? And then how do I make it into a low poly model? (in…
Hello guys,I have encountered a problem during the NDO Detailing process of a tire I'm working on. Coz it's for work I won't be able to show you the real ingame mesh, but here is a fast example to show you the core problem. http://image.noelshack.com/fichiers/2016/36/1473356795-circle-waviness.jpg 2 Things mandatory of the…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
These threads have always been popular with the hard surface + texturing themes but I reckon it would also work really well with substance designer/painter. So either post what your looking to make or some shots / explanations of your substance - might requite a little explanation on the image as to the process and what…