Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…
Hi guys. I'm a Unity noob, and a general coding noob, but I'm trying to jump into it. I'm trying to make this top down strategy game where you can switch between units and move with the arrow keys and mouse. The issue I'm running into is that when the player runs into the mouse it starts flipping around, which makes sense.…
Bearing in mind that Toolbag2 is designed to be a middleware app: that is to say, you use it to preview your art content right the way through from initial high poly and pre-vizing materials, to setting up textures on your low poly before moving into engine, i'd say it's a perfectly valid way to present your artwork.…
Hello fellow artists, WHO AM I? Before diving into details about what I'm looking for, I wanted to give some background as to who I am. I'm a non-gaming software developer by day and a indie game developer by night. Game development has been something that I've always wanted to do but never actually pursued. In order to…
At a glance, wondering if the OP had posted the wrong image given their context for this thread is game asset modeling practice so perhaps high poly version? Also this object is contiguous (one piece as in real life) lvl 1 sub surf/divided mesh hence imagine that the initial sketched low poly base topology would be fine.
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Hello Everyone! Thanks for taking the time to read my post. I am currently having extreme difficulties delivering assets without scale or rotation to Unity, and this problem is costing me days and many years due to worrying! I am bringing a step file from Inventor into Pixyz studio, then an FBX into Autodesk 3ds Max and…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…