if i had to say anything, blinking rotating of the eye some "fx" and the water creature swimming in a circle from time to time would be neat to see. well done.
lookin good. the only thing id say is that i dont like how you have that tri circle emblem uved correctly on the upper bone in the middle of the handle, but on the lower bone those 3 circle emblems going around seem to be squashed. doesnt look quite right.
I plan to create the circled areas as separate from the main floor, but I'm wondering if I should use UDK's terrain landscape tool or its vertex painting feature (On a Static Mesh) for the flat floor. Maybe it's possible to create the flat floor AND the circled areas with one terrain? My concern is getting everything to…
Woah, thanks! This Method works best for me :) But my thanks goes to all! Gazu Edit: This was my workflow: I deleted some edges around the area where the Hole had to be, so that i have some unconnected vertices and 1 big and clean face. I created a circle and used Cut to Cut my Mesh along the circle template. Now i…
build your square/cube whatever. Turn on Autogrid. Create a circle on your model where you want to extrude your cylinder. Turn its iterations down to whatever matches best with your topology.. at least keep 8 sides though as it smooths nicely. Turn on snap to points. Use the cut tool on your model, snapping to the points…