So it used to be if I had an animation, let's say of a fish swimming, and I wanted to make said fish look like they're jumping out of the water, I could simply add a circle spline to the scene, link the root bone of the fish skeleton to the circle, then rotate the circle adding key frames, and then go to Motion - Trajectories and collapse the animation down to every frame and delete the circle and I'd have a new updated animation of the fish jumping out of the water.
It looks like this doesn't work in the latest versions of Max. When I go to the motion panel now, there's Motion Paths in place of Trajectories, and if I collapse the animation, and delete the circle, I lose everything. That tells me it's not actually collapsing the animation. Does anyone know how to fix this?
You won't be able to bake if you are linking. The baking tools have never supported a parent/child relationship. You will want to use constraints, then bake.
Oh, really!? That might be why it didn't work then :P Thanks!