Thanks for your responses. For number 8 I am thinking of modifying it more for space, like set it up in a way where Astronauts grab different kinds of planet rocks and they use this machine to scan how much of every mineral it has, e.g. 54% Iron and so on. Going to make that inner piece a tube for the insertion of the moon…
This is suppose to be WW2 german soldier right ? Your cloth look and feel made of synthetic plastic material , instead you should aim for wool mixed with cotton which is much thicker and less elastic material with big shallow folds http://www.epicmilitaria.com/german-ww2-militaria/uniforms/german-army.html…
I'm making an intro for my game where your ships wrecks and you're stranded in an ocean. The problem is I'm using an engine that doesn't have very good water (Source) so I was thinking of making an animated model for the water. I don't know how to make a water effect in 3Ds Max, much less animating the waves. I'd really…
Hello, Polycount members =) . I'm new on this forum. I'm having a hard time capturing features and anatomical characteristics of a head (I don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change, add or smth that could help…
Thanks for the replies, I guess my next question is -- My model is 54 Million polys and trying to export the model as a whole crashes my system -- How would I go about poly painting a model that has many different subtools, and then taking it and baking it using Xnormals onto a retopoed mesh of my model? If I exported the…
Hello, Polycount members. I'm new on this forum, hope I posted on the rights sub. I'm having a hard time capturing features and anatomical characteristics of a head (don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change,…
Yes, this is mental ray and my normal map is already in a normal bump. I'm not doing this for games, so that's why I'm not using a realtime shader. As for the sharp shadows, my guess is that's because of my wagon wheel lights. I'm not that good with lighting, so I put point lights everywhere there should be one. wich is…
Not sure if this was posted yet. didnt read through everything. buuuut here is the pre-order disclaimer.... and a few twitter questions to xbox.... and a perfect movie quote to sum it all up. http://www.xbox.com/en-US/xbox-one/pre-order-xbox-one/disclaimer [ame="http://www.youtube.com/watch?v=WQZqJ_-WAO8"]Classic Movie…
She has kind of a squat, baby-face at the moment. I like your hands and feet, but your torso and limbs are kind of undefined in terms of anatomical structure at the moment. Ysalex said it well. I'm assuming it's the perspective skewing the image, but her legs might be too short. A normal person's legs are a bit less than…
We are a outsourcing studio, providing premium quality stuff for your game. Always trying to cover all aspects of video game production Our Web: http://www.zumorragames.com/ Private Portfolio:http://zumorragames.com/Galeria/index.php 2D Department: -Concept Art -2D Character desing and animation -Environment Design -UI…