Hi everyone, I have a little problem. I project correctly my High poly on my lowpoly model with my UV. And when I generate the normal map in Zbrush, I have bad issue with seams. I don't know why. :( Someone can take a look on my joined jpg file ? please :)
I go over an entire workflow in this 4 hour series of prepping and exporting into Cryengine from Maya. http://www.crydev.net/viewtopic.php?f=291&t=121266
I am retopoing an model in Maya and I am running into a problem. My acutal model went by fine but the dress has this weird black spot in the middle. I can not retopo in this black spot and it's in the middle of this dress Here is a picture
If I edit an OBJ after importing it into another scene, the model becomes oddly deformed. The smoothing groups make appear that way at least. What am I doing wrong? Perhaps I should uncheck optimize normals? Does it have something to do with the precision value at 4?
Hi, i have a blender model that i want rigged and put into a source engine format (.mdl), if interested, email me at NotAliasing@gmail.com. Pay rate will vary depending on how much work your willing to do, anywhere from 20-100$. More details will be disclosed in PMs.