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Weird OBJ Import/Export Issue

[Deleted User]
triangle
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[Deleted User] triangle
If I edit an OBJ after importing it into another scene, the model becomes oddly deformed. The smoothing groups make appear that way at least.

Xwd3Kjl.jpg
LqshcqY.jpg

What am I doing wrong? Perhaps I should uncheck optimize normals? Does it have something to do with the precision value at 4?

Replies

  • rollin
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    rollin polycounter
    hi there.. try without "optimize" and also try to snapshot the mesh, convert to or from editable poly and back again.

    You could check if the edit normals modifier shows awkward normals and maybe it's possible to normalize them there or reset them.

    Try another material (is this a direct x material?)
  • [Deleted User]
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    [Deleted User] triangle
    It'd standard max material. No texture work is being done yet. I was just placing models into a scene I'm working on. I will play with the optimize option later on today.
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