If I edit an OBJ after importing it into another scene, the model becomes oddly deformed. The smoothing groups make appear that way at least.
What am I doing wrong? Perhaps I should uncheck optimize normals? Does it have something to do with the precision value at 4?
Replies
You could check if the edit normals modifier shows awkward normals and maybe it's possible to normalize them there or reset them.
Try another material (is this a direct x material?)