Problem - I want to have hard surface objects with nice bevel effect and keep low/medium poly count, while maintining fairly fast workflow. As far as I know, there are few ways to do that: 1). Make high poly, then retopo it to low/medium poly, unwrap and bake high poly on them to create normal map that gives the beveled…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Really Duck Hunt and you yawned? Well I guess you must have quite the amazing life to where the first few minutes of COD don't grip you at all. Then again all of us can't be flying our space ships to Mars and blowing up asteroids headed for Earth like apparantly some of you guys around here do. You sit here and bash COD…
pro's - direct feedback con's - there is a very noticeable offset from tip position to cursor position pro's - the ability to rotate the device con's - the screen gets hot fast! making it less enjoyable to work with on warm summer days. pro's - matte anti-glare surface and a slight texture for a bit of paper feel (still…
Yeah, I doubt that Gabe and Tycho are doing anything but chuckling to themselves over Thompson's police fax. Where in the heck is the criminal harrassment? Or does Thompson think that by speaking those 'magic lawyer words', cops will spring into action? I'd think that your average local police give a little bit of…
Really nice progress, this is a very solid thread. I like how much attention you’re giving to materials and how you’re documenting the problem-solving along the way.
I was thinking today while inhaling some sushi with some work mates that I love how my life has turned out in comparison to how I thought it would be when I was younger. When I was young and would like with my friends about what I want to do when I'm older (I'm talking 8, 9, 10 years old...) it involved "I wanna make video…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…