I have a pillar that is Decimated out of ZBrush and I am trying to render to texture and not only is my diffuse map picking up this streaked lighting issue but my normal map is as well. Topogun renders out my normal and AO map just fine, but for more complex geometry I feel Max's render to texture with supersampling on…
Assuming you're targeting modern hardware (series S or better ) If you're using Nanite it doesn't matter If you're not using Nanite it still doesn't really matter. There are only two things you really need to worry about: Memory footprint - a mesh with more vertices takes up more memory than ones with less. This is only a…
Hi 7CGI team! Thanks for the warm welcome — it’s great to connect. What sets you apart is your dedication to collaborative and precise 3D visualization. Your comprehensive suite of services, spanning from photorealistic interior and exterior renderings to intricate product and floor plan visualizations, demonstrates a of…
I'm wondering why my displacements always look poor, and have artifacting, as in the edges always separate. See screen shot. I'm using a sample from Substance Designer 4.6, output as 4096 tiff. But I always get this type of errors on displacements. Ideas? Specs HP z620 workstation, 12 core (24 virtual cores total) Win 7…
miauu's Slate Material Cloner has been updated to version 1.3 Changelog: - The tool's user interface is now fully integrated into the Slate Material Editor - no additional UI is required.
So i just nabbed a version of deep paint3d. A friend recommended it for projecting photo-reference's onto your mesh for good texturing references. He says it's projection tool is way better than trying to project textures on your mesh, with zbrush. Iam curious to know if anybody here has used DeepPaint and what their two…
Picked up Rampage for the GC today, it was about what I expected. I think the reviewers slammed it because they had to play the thing for hours on end. It's honestly a lot of fun for an hour or two at a time, probably more so with friends. The controls are better with the pad than the joystick, especially if you have one…
Hello!My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City.I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist.My responsibilities include developing realistic environmental assets, including both natural elements and detailed…
I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
hi there folks. newbie here. just getting into 3d since I'm extremely passionate about not starving to death. Tried graphic design and web dev but AI threw a wrench in that. Did a lot of research before giving up web dev. Really wanted to make a living makin flashy sites but with AI i don't see a future there. Currently,…