This: And this: Check out this awesome thread filled with lots of little bits of useful info on creating rocks: http://www.polycount.com/forum/showthread.php?t=50160 And also Adam has a very good method for creating some nice looking 'cliff' type rock faces: http://www.polycount.com/forum/showthread.php?t=69345&page=3 If…
Hey there, Polycount! For my throne I'm planning to do a little underground pond filled smooth rocks, plants, a waterfall, and small pieces of lost treasure (like old coins or jewelry). The idea is to make it look like a small creature of some sort lives down there, and has self appointed himself as "King of the Pond".…
Working on some shaders in Unity these days. Here's one. Same shader, just different bitmaps & vertex colors. Result, and the things that go into it. Red vertex color is for the foam, green for the water surface, blue for the muddy edges (black vc shows the rocks). Vertex alpha for alpha blending. Distortion texture is…
@sjuskadur: Thanks! I might just try that lighting- I originally planned for something like mid-day lighting, but a moonlit scene might be interesting, too. I totally agree with the ground texture- the tiling is way too obvious, and none too pleasant. I also like the idea of floating islands... Instead of actually floating…
I had robocop and terminator 2 toys when I was little, ruddy loved them :) never played with meat though, your hands get all slimey and nobody wants to play with you, you get a weird smell aswell and the liquid that comes out stains everything. Do butchers play with meat when they were little? Seriously though, it is a bit…
looks like you've got a good grasp on it so far man. I'm workin on the same thing. Try pushing your highlights and shadows more (something I have to repeat to myself constantly), and try playing with single and dual light sources. It may sound tough, but I actually find it easier to have a couple lights to manage, then I…
Why though? Humans, like most organics that are still here, are hardcoded to survive and replicate, it defines our aggression... but AI "life" might be completely inhuman and not have the same fears or needs. It might be content just sitting on this rock, observing the universe until its hardware loses function.
IC.Shape 2.0 beta 12 released - 2010.08.13 Fixes* Select Span Action for shortcut association didn't work any more because of a block of testing code slipped into the released version. What was new in beta 11 - 2010.08.07 Fixes* Edit Poly Modifier didn't support most of the tools any more because of a mishandled case in…