Yay managed to finish it... I must say it was a very challenging process. 80% of the time was spent on research and re-working parts where reference was not exact. I'm happy the way it is now. If I had more time I'd spend it moving this into Zbrush and sculpt details and texture it either in zbrush again or Mari. I'll prob…
Looks like you want a standard game additive which is different then a glow or incandescense or ambient. Not really sure how you get this in a render. The only way I know is to render out your sprites as seperate passes and comp them later as linear dodge in photoshop, we had to do this for the intro video of nba street3…
looking at your reference I think you are best of not including the grass on your tilable stone texture but rather use another texture to blend it with your stone one. You can than always decide to add some real grass patches later on. if you really want to be fast than you can just grab a texture of a brick floor, make it…
Hello guys, been working pretty intense on this the last days around 250 layers and a melting PC later Im finally kinda happy with the result; (but its always hard to judge your own stuff...) Full size: http://img233.imageshack.us/img233/3498/jetpng.png Its a portfolio piece to show off photoshop knowledge kinda, I was…
Refined last idea. Decided on underwater mount for WoW, so kept the polycount low. This is my second attempt at hand painting textures, thought i'd go back to this model to do it. This is also my third UV map, so i know it can be optimized a bit. my concept: And first run at base textures with SOME details. They're all…
I think if it was me, I'd make a whole bunch of layers, and then assign each object to a layer. Then create one extra layer for the original pivot and align a point helper to the pivot of the original. Hide all the layers, Then start at the top and one by one unhide the layer, and center the pivot point to each object. and…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
Thought I'd add a bit. I used to work for a company that could do the same thing. All this is is spherical scan data with each point getting a pixel from a panoramic camera shot, basically vertex color. Making this into game art is ridiculous, you might as well start from scratch. There is a difference between what is…
[ QUOTE ] flaag: dont worry, with a proper case mod noone will ever know you switched. XD [/ QUOTE ] I'm still rather bitter that the group from make.com that was laser-etching mac laptops stopped offering the service (laser-etching) after they became known... That aside... it would be rather amusing in about a year's time…
Gotta say, definitely warming up to the melee weapons, particularly the katana. It's awesome for cutting a path through the horde! M16's still the crowd-pleaser of choice for me, just an all-around useful gun for range and up close, and even moreso when upgraded with a laser sight. Managed to whittle down a witch with the…