sorry for the late reply,- although I have not yet been experimenting with communication between MS and JS or html through ports/ sockets or with the help of additional tools - I was able to communicate more or less with an embedded html / JS within max. it requires though that the html or JS file that is used is run…
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
After getting the above code to work by concatenate each string array manually instead of using a for loop to do it. I realize that this method is way too slow. So I decided to use a different approach. Instead of using multiple polySelectConstraint , use only one with a bigger range which selects the uvs covering the tile…
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.
Hello. I have 2 materials in the same mesh each one asigned to the faces in it's own uv channel, so 2 materials for 2 UV channels BUT the first UV channel material renders ok while the 2nd Uv channel material renders black (nothing at all). What am I doing wrong?
hey! First of all I have to say the substance painter is great! the custom export and the way it works with masks for all the channels at the same time is awesome. I am trying to move my workflow to it but hit some walls Is there any chances to get a Dota 2 shader or more channels to emulate to source 2 hero shader? The…
Ok, so here's my dilemma. I have a detailed character model consisting of several individual pieces ( it's a robot). After roughing out the basic designs for the texture I'm realizing I should probably break down the textures even more from 2 to 3 separate maps to get the details and resolution I want. It is possible to…
Please enlighten or correct me as to where I'm wrong thinking on this notion ...or I may just be tilting at windmills... I understand that when you take a number, say like, 255 [(a hole number integer) out of context] and divide it by 2 you get 127.5 and thus, through comprehensible rounding, bring it to 128 and provide…
@ Torch: Actually, Dark Souls 2: Scholar of the first sin is coming out before Bloodborne since they moved the dates around a bit. Which I'm thankful for. I want to finish out Dark Souls 2 but I think once I start Bloodborne I wouldn't have wanted to go back. Anyway... Dark Souls 2: Scholar of the first sin Bloodborne Does…
Thank you for your quick response. My video showreel shows all the maps. I have recently worked on a new character "Cybergoth" where I was successfully able to deliver roughness although I have not widely used PBR as of yet. As for the local competitions, there are none and I know I am well qualified for AAA gaming studios…