ROUND 1 Topic Suggested: Ninja Pirate Topic Interpretation: The suggested idea asks me to make a Ninja Pirate. This implies that the character is/may be from Japan. So, topic can be considered as Japanese Pirate. Since there is no time-period specification, it is open to choice. Hence, I may be making a futuristic Pirate…
Thank you ever so much for the info, it would see you hit the nail on the head with regards to me not having a targeted platform, gee whiz that was stupid. Okay, I am going to take a bit of time to re unwrap the head and place the hair, her eyebrows and eyelid hair on a seperate map to increase performance, that seems like…
ATMOSPHERE: The game will have a very serious and dark atmosphere to it. STORY: You and your girlfriend go to visit your father and your other relatives who live in a massive mansion in a semi-remote area of the Alaskan coastline. You discover that no one is home and you enter inside only to be chased by the slasher into a…
Hi ! I've been working on a 2D top down action game in the style the old Smash TV or the newer Geometry Wars. It focuses on heavy action with lots of bullets flying around and always many enemies on screen to fight. I got a demo with 6 levels to share with you all, but I'm posting here because I have lots ideas I'd like to…
That image you posted has enough pixels for a much larger print. Much larger. A 300PPI print already has smaller pixels than a human hair. You don't need a 9600PPI image. You need a 300PPI image printed on a 9600DPI printer so you have 1024 color variations. As to what is better? Well, if you're going to print at too high…
//If you have problems with viewing objects with alfa maps, I made an fx file that you can use with //max so you can see color maps,alfa maps,vertex paint and vertex alfa without the seams. //Just make a text file call it "something.fx" and paste this text in it then open it from max as a //Directx Shader.…
Ok just bought it a few days ago (theres a 30% sale going on right now up till 25th december if you enter the code "JINGLE" when buying), my impressions; It's not what I thought it would be like, at first I thought it was a "single-sitting" type of game, but it's actually a more "casual" kind of pick up and play for a few…
I have created a hi poly sculpt in zbrush2.5 dropped down to sub div 1 and export to max. I unwrapped the head and exported it to Deep UV to refine the UV map.I exported it back as an obj to max.The New UV was there.I converted to editable poly and exported to zb2 with the original tool active at sub div 1.However when i…
hi, I was wondering if anyone knows how to fix the problem I'm having when trying to import uvs into zbrush 3.1 from max9: I've exported my model (sub. lv. 1) from zbrush to max to do the uvs in max. When exporting from max into zbrush (saving the morph target and switching) at sub lv. 1 it looks fine. but when i move up…