Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
Okay, I've got a side-project that i'm working on to see about getting a stretchy bone setup sent over to Unity which will need to use scale. At first the exporting process of collapsing the track information would cause issues since the heirarchy doesn't seem to want to listen to the "do not inherit scale" from the…
ZootFly is Hiring: ZootFly is growing to become one of the largest independent video game development studios in Central Europe. We're located in beautiful Slovenia, smack in the middle of Europe, just a hop from the hot Mediterranean, snowy Alpine peaks and rolling hills of famous vineyards. Where else can you choose…
Sorry if your all a bit sick of these topics but looking for some advice on getting a new PC. I had toyed with the idea of building a machine from scratch but I came across this build on scan.co.uk and am kind of tempted to have them built it for me instead. Scan G30i System http://www.scan.co.uk/value-systems System Case…
Hello @Joaole , Could you provide us with some more information? Firstly, Does it crashes in any scene? or just the one you are working on? * You can test this by going to our library>Scenes> and select the 'Bake Widget' Try baking this scene and let us know if it still crashes. If it's crashing just with the scene you are…
Thanks for the sleuthing. I'll see what we can do. On a related note, the forum software we use has made a change to their underlying system, now it will not show any image embeds if they use http: URLs. Some of our older threads now have missing images :( For example, the images here are all…
3D character work and visual development based on League of Legends' Corki. One of my favorite video games inspired me to challenge myself by creating one of characters. The biggest challenge was capturing the details of the hair, requiring meticulous attention to achieve a realistic effect. For future projects, I plan to…
It won't be quick and easy even if you aren't new to it. 90+% of people will get better results faster if they do it by hand (using prebuilt modules etc) It only makes sense to develop an automated system for this sort of thing if you have a shit load of them to make or if you want to make the system for the fun of it
there is going to be like 50 different considerations that factor into the choice of how to do it. Team will just choose whatever is easiest for the project. You can setup multiple models for different cases where portions are deleted, or hide faces through a script, or just scale down underneath models like mentioned...…
SWARMED is a Zombie-themed RPG / RTS currently in development using Unity 3D. We love Dwarf Fortress (though we have no illusions that SWARMED will reach the same level of complexity), roguelikes, old-school point & click RPGs and real-time strategy games. We aim to cross genre-borders here and there and give some twists…