That sounds like a threat. :| I kid. I kid. Maybe it's your lighting setup, but everything looks dark. Even for something stylized/hand painted I would look into how you're handling your contrast. Metal is a good way to showcase this. It's very bright when the clean part is exposed to light. Coatings like rust help give…
Tools > Grab Viewport No one wants to see your taskbar. Besides, large icons in 7 and vista eats up your screenspace for working. Someones a bit antsy D: remove the extrusion on the backside of the handle from your lowpoly. you will gain little to nothing from having the extra poly detail on this part of the model given…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
Hello! I'm doing some props and I need a feedback. This is my first serious attempt to draw a wooden texture. It's also not finished yet. Half of the texture is reserved for another prop. AO texture is separate. Texture: Screenshot:
Hi guys ! I'm new to polycount , so i'll make it short . I just started to teach myself how to paint textures , and i want to share with you my WIP . Any comments or critiques are welcome. :) Attachment not found.
Hi Guys, Finished the first batch of concepts for my bakery project which I will also be modeling and texturing. next step is to concept the actual bakery! will be posting the concept as I go and some of the models. hope you like them!