I just put this together for folks that have been asking about how to make a step-by-step process GIF in Photoshop! It's about 3 minutes and very simple, so hopefully someone finds it helpful.
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
After a summer of shameful procrastination and projects started without being finished, I feel like I should at least post some of what I've been working on: First, an old LeMat Revolver WIP. My first attempt at modeling a weapon: http://www.tonysladky.com/2011/05/23/lemat-revolver-process/ Next, the progress I've made on…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Edit: Some IRL stuff has gotten in the way, and it seems I won't be getting internet much through these next weeks(unless I can get it on phone). I'm still very interested in receiving advice even though I wont be on much to see it, and if anyone happens to post a reply in that time I promise I will try to respond as soon…
To be fair, there's a lot of room for progression in tools even in the poly environment that can ease the process of getting a highpoly to lowpoly in game.