Just a few quick suggestions for you before I go to bed: - selectively mask off areas and do edge loop subdivisions to detail localised areas (eg, face can always do with a higher subdivision than, say, the inner thigh. - for hard edges, I usually try laying down your main bulk, then growing out the mass on the sides of…
Hey all, Any ideas on how to get tread marks on surface (deform) ? Not looking for the old school Pflow or texture based methods as that is what I come across during research.
Hey guys, been awhile but I've started on a new piece. This environment is based on a concept art from the Mass Effect art book that I don't believe was used in the final game. Here's the image: And here is my gray block. Current state to date:
Hi! For official information, look for the documentation: Paint Vertex Colors Tool According to that article, it's possible to store vertex color on nanite-enabled assets, however it's not possible to have unique vertex color per nanite-enabled instance. So you could store some information/ masks in vertex color and do…
Hello everyone. I'm just wondering if there are any good tutorials for the Quixel suite out there, I have checked out the wiki but as good as it is to get going with it, it kinda lacks in some areas. For instance I have a problem with masks and been scouring the Internet for tutorials or similar in that department but they…
1) Personally when that happens I go to Brush> Auto Masking > Backface Masks. Then sculpt onto the thin area and it should add volume to it. Another solution is that if you're still in dynamesh mode you can use the inflate brush and then dynamesh it, then sculpt it back to proper form. 2) On the right side where you have…
Hello there My name is Mark Ranson, I am a professional 3D game artist with over 10 years experience in games, AAA titles as a senior artist and have recently just owned the artwork for the entire Days of War project. As its covid lock down, I am available for additional side freelance work. I specialise in creating AAA…
Hey, guys! It would be very helpful if we had an option to color-mark groups in "outliner". This will improve scene navigation a lot. Is any chance to add this? Example include in attaches. Thanks!
When it comes to learning new things, it is different for everyone because everyone learns differently, but I do think there is such a thing as being too reliant on others for help to the point where you experience very little struggle. The struggle is what helps us learn and grow, reinforces certain concepts and makes us…