Hi there! I have been looking everywhere for the best way to rig the ears of characters with big pointy ears, such as canines like wolves, coyotes, foxes and spitz type dogs, or various other fantasy creatures. Every example I have found so far is just a basic single FK chain going up the middle of the ear. The problem I…
Hello. I've been modelling for a while and can create all sorts of stuff. Like these for example: Yet, I'm still struggling with some shapes to create clean topology that won't result in pinching or distortions. It just doesn't "click" with me. When I watch tutorials explaining topology, it all makes sense. But when…
Hi people, iam studying anatomy like a monster. Position, origin, name, insertion and so forth. But i have a bit of a problem with proportion and anatomy on REALLY slim or petite girls. Most examples and so forth talk about your average girls. Normal "strong" womaney legs (for example). But let's say you got a japanese…
The wood is a big deal. What you need to ensure is that your wood grain is consistent throughout. Also, it is much, much too noisy at the moment and too varied. Run it through a high-pass filter on photoshop maybe to ease it up. Decide on a hue/satuation/value as your wood base. It's best to go less saturated and lighter.…
Interesting, I'm pretty sure (but certainly could be wrong) that voxels are by nature grid based, or at the least that voxel data is typically structured in a grid pattern (I'm not aware of any practical examples of voxels structured in arbitrary space). "A voxel represents a value on a regular…
BTW Andumy - it would be great if your example pictures were uploaded (photobucket, imageshack) instead of dropboxed ; that way, if other artists run into the same issue in the future and find this thread, they'll be able to look at your examples an how we collectively fixed them. (This of course assumes that we will…
It may make it a bit confusing at times Oni, but probably not as much as you would think. Usually I can look at my UV layout and pick out which shells belong to which part of the object I'm modeling just because I'm so familiar with it, it doesn't matter if they are grouped together or not. And the large amount of space…
Hey there freelancers. We are Arcane Minis. We have been creating 3D printable miniatures for 2 years and we are now moving into the board game market! You can check out the prelaunch page of our next Kickstarter here https://www.kickstarter.com/projects/skies-of-sordane/aldarra-reborn We are looking for someone to create…
Even on a uniquely textured model it often doesn't make sense to be welding objects together, though as we've already said, this is dependent on the model. Just as an example from a model of mine Welding the spokes to the rim and the center wouldn't make sense for a variety of reasons. While I agree that wasted space in a…
3ds Max will sometimes accumulate corrupted data in a model. There are a couple ways to reset the model. One way is to attach your existing model to a fresh primitive. 1. Create any type of primitive, a Box for example. 2. Collapse the modifier stack into an Editable Poly. 3. In the Editable Poly, use the Attach button and…