Hey guys, Simple question : how can I increase the quality of my maya fluid rendering (smoke) with maya hardware 2.0. ? When I render, the fluid is all pixelated. Even if I increase the résolution, it stays like that. Are there options I missed somewhere ? Thanks ! Here's a screen (should be smoke lol) :
Some images from a Modeling and Rendering tutorial I just finished. I kept the images small for the forum. You can find higher res shots here (Right Click > View Image): https://armoredcolony.com/projects/KazJvo Or if you're interested in the tutorial: https://armoredcolony.com/store/VR5y/3d-modeling-and-rendering-kitbash
hey guys :) i have a problem.i made a 15 second intro and when i was rendering it It took a HUGE time to finish it up.about 22min.but i made a same kind of intro couple of months back with the same effects and plugins and it took about 5-8 min with the same computer.any idea on how to get my render speed back? thanks also…
Batch renders seem to create an .ext file for each item in the queue. So if I have 10 items in the Queue then it will create 10 .ext files of each 10GB. The original .Bip file is also large 10GB. Why does Keyshot have to save the file for each item in the Queue? Why not just change the settings and re-render?
Question: What terms am I looking to Google to figure out how to render a faceted character out like this artist: https://instagram.com/jonadinges/ Or does anyone already know of a place that explains how to render like the above in Maya? Client is looking to do the same style, and pump out sprite sheets similar to "Clash…
Hi, im finish the blocking of the weapon. Im doing the model with some internal faces so when I render I can shots with the weapon open. This are the texture references. Taken from a video of "Forgotten Weapons" This are the references that i use for modeling
We are looking for a Zbrush artist who can sculpt, polypaint and render high resolution images for massive terrain maps. Artists must have these skills:* professional level in Zbrush sculpting/texturing of terrain/environments * proficient in Matcaps/Materials in Zbrush * proficient in hi resolution rendering in Zbrush *…
There's an artist i saw on the most recent recap named Goldo_O and he posted a turntable render of his character work: http://www.ddez.fr/turntable/?turnt=TinyTina_Cookies And i was wondering how he got his model to become a live turntable render like that? i tried checking www.ddez/fr but i had no idea what i was looking…
Import into a game and render it there. Unreal, Unity, CryEngine, etc. Import your model and anims into it, set up the materials, screen capture or render it out to frames. Some tips here Setting up UDK for portfolio renders? Screenshots & Presentation Help/Thread of Knowledge…