a lot of very interesting and difficult concepts to consider when you talk about games and movies based on war, but you've covered a lot of it well. i agree with the sentiment that a lot of these games would have a lesser guilt factor if they were packaged with more historical information--but by the same token, they are…
Work on your skills. I think this "omg learn Chinese" panic that we see in certain parts of the world is ridiculous. China won't be there forever. The cheap jobs will move to Vietnam, Cambodia and eventually they may just as well move back home again. There's good reasons for and against outsourcing. Outsourcing isn't as…
Sorry to dig this up but have any of you seen the movie? I saw it the other day. Not very impressive really. [ If you want to see it still then maybe dont read on ] In my opinion the plot lacks motivation and the main character is not really likeable. It has an 18 certificate but honestly they never really show the…
That’s a thoughtful response, I appreciate you taking the time to lay it out like that. It seems to me like the archviz community's reaction to AI is different and the architectural community is more part of the silent minority, so the perspectives here have been quite informative and I am listening. I think the “making a…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
[ QUOTE ] jessemoody ... or why do people care more about their childhood memories getting ruined, than the fact that the lazy-arsed movie industry insists on raking this shit up to make yet another cheap half-baked action film that pleases NO-ONE, just cos it's easier than thinking up new ideas to make something fresh and…
I was wondering if anyone has tried setting up the Maya polygon selection modes where you can cycle between them with a single button. That way I could tap a button once for face, twice for verts, and so on. I really like the way UDK handles switching between the move/scale/rot tools with spacebar and I'd like to do…
Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…